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Launch guide

Minecraft server launch checklist: 40 things to check before you open

A Minecraft server launch checklist makes sure nothing important is forgotten on the day players arrive. This guide helps you pick a launch date, then lists 40 checks in four groups: the server itself, the world and gameplay, your community, and launch day hour by hour. It ends with a plan for the first week and the steps to get your server website ready before you share the address.

The short answer

  • Pick a date at least two weeks away and only announce it once most of the list is done.
  • Test a backup restore, pre-generate the world and join from every edition you support before launch day.
  • Have your rules, Discord, FAQ and website ready, so new players find answers without asking.
  • Plan launch day by the hour, with staff online and a first event within a week.

Written and checked by the Astroworld team, last reviewed on .

A stronghold portal room in Minecraft with a fully activated end portal on a raised platform, a monster spawner on the stairs in front of it, iron bars in the mossy stone brick walls and lava below
Every eye of ender in place, and the portal opens. A launch works the same way: it starts when each item on the list is done. Image: Activated.png from minecraft.wiki, CC BY-NC-SA 3.0.

Pick a launch date you can meet

A launch date gives everyone something to aim for, but a date that slips costs trust before the server has even opened. Choose it with the checklist in front of you, not before.

  • Leave at least two weeks between picking the date and opening, even for a small server.
  • Open on a Friday or Saturday, or at the start of a school holiday, when players have time to stay.
  • Pick an hour that suits the time zone of the players you want, such as early evening for them.
  • Avoid the week of a big Minecraft update, when players are busy elsewhere and plugins may break.
  • Check that your staff are free on the day and the two days after.

Server checklist: 15 technical checks

Most launch day disasters are technical: lag when forty players explore at once, a plugin that fails on restart, or a backup that turns out to be empty. Work through these first, because they take the longest to fix.

Version and performance

Version and performance checks before a Minecraft server launch
CheckWhy it matters
Choose the Minecraft version and confirm every plugin supports itOne outdated plugin can stop the server from starting
Pre-generate the world around spawn with a plugin such as ChunkyGenerating new land while players explore is the biggest cause of launch lag
Set view-distance and simulation-distance in server.propertiesLower values keep the server smooth when it is full
Invite a few friends for a test evening at the launch hourFinds lag, crashes and confusing spots with real players
Plan an automatic restart at a quiet hourKeeps memory use steady over the first busy days

Safety and backups

Safety and backup checks before a Minecraft server launch
CheckWhy it matters
Make sure backups run, and restore one to test itA backup you have never restored is a hope, not a backup
Keep operator rights to the owner onlyOperators can do anything, including by accident
Set up permission groups for players and staffStaff get the commands their role needs and nothing more
Install a block logging pluginGriefing on day one can be checked and rolled back
Keep online-mode set to trueOnly players with a real account can join under their name
Decide whether the server uses a whitelistChanging your mind after launch confuses players

On Astroworld Hosting, a backup is taken every night and can be restored from the panel. Permission groups are easiest with LuckPerms, which has a step by step tutorial. If you do use a whitelist, the guide to whitelist applications covers the form and the review.

Joining

Checks that make joining a Minecraft server easy
CheckWhy it matters
Use a short address players can type, without a port if you canEvery extra character is a chance for a typo
Join from Bedrock on a phone or console, if you support itBedrock players often need a different port and fail silently
Add a server icon and a two line MOTDAn empty entry in the server list looks abandoned
Test the resource pack prompt, if you use oneA pack that fails to load kicks players straight back out

On Astroworld Hosting you can give the server a short address with no port for Java players. For the MOTD and the words around it, see the guide to server descriptions.

World and gameplay checklist: 8 checks

The world is what players judge in their first ten minutes. These checks make sure it explains itself.

World and gameplay checks before a Minecraft server launch
CheckWhy it matters
Spawn is finished and shows where to go nextPlayers who stand around confused leave within minutes
The most important rules are on signs at spawnNot every player opens the website or Discord first
Land claims work and a new player can make oneProtection is the first thing most survival players look for
Starting items or a starter kit are setAn empty inventory in a big world feels harsh
The world border is set to a sensible sizeStops players wandering so far that nobody meets
Shops, jobs or the economy are tested with real itemsA broken price on day one empties the economy
There is a first goal, such as a rank, a quest or a townGives players a reason to come back tomorrow
The first event of the first week is plannedA date on the calendar brings the first players back

For the first hour of a new player in more detail, read the part on keeping the players you get. For event ideas that suit a launch week, see the guide to server events.

Community checklist: 8 checks

On launch day, questions arrive faster than staff can answer them. Each item here is a page or a place that answers questions before they are asked.

Community checks before a Minecraft server launch, with the guide for each
CheckGuide
Rules are written, with a punishment ladderServer rules
Staff roles are decided and handed outStaff roles
The Discord has channels, roles and spam protectionDiscord setup
A FAQ answers joining, rules and ranksServer FAQ
Players know how to appeal a banBan appeals
Ranks and perks are clear, if you sell anyServer ranks
Your description is ready for server listsServer descriptions
Your server website is onlineThe steps at the end of this guide

Launch day checklist: 9 checks, hour by hour

Launch day goes best when nobody has to decide anything. Write down who does what and when, and share it with your staff a few days before.

A launch day plan for a Minecraft server
WhenWhat to do
One week beforeAnnounce the date and time on Discord, your website and your server lists
Three days beforeShare the staff schedule, so someone is online for every hour of the first two days
One day beforeTake a fresh backup and join once from Java and once from Bedrock
One hour beforeStaff are online, the announcement is written and the whitelist or maintenance mode is still on
At launchOpen the server, post the announcement and ping the people who asked to be told
First ten minutesGreet every player in chat and watch the console for errors
First hourAnswer questions in Discord and note every bug in one place
End of the dayThank players, post a short update and fix the most reported bug
Next morningCheck the backup from the night and read what players said while you slept
A lit beacon on a pyramid of iron and gold blocks sending a beam into the sky, with the messages Advancement Made! Bring Home the Beacon and Goal Reached! Beaconator in the corner
Goal reached. Ticking items off one at a time is how a launch day ends with a lit beacon instead of a crash. Image: Fullsizebeacon.png from minecraft.wiki, CC BY-NC-SA 3.0.

The first week after launch

Most new servers are busiest on day one and lose half their players by day seven. What you do that week decides how many stay.

  • Fix the most reported bug every day, and say in Discord that it is fixed.
  • Post short patch notes for every change, even small ones.
  • Run the first event on the first weekend, while new players are still curious.
  • Ask for feedback with a short poll, and change at least one thing because of it.
  • Look at how many players came back on day two and day seven, not only how many joined on day one.
  • Thank the players who helped others, in public.

How to get your server website ready for launch

Players look for your server before they join it, so the website should be live before you share the address. This is how you get a site from the website builder ready in time.

  1. Open the website editor

    Go to Website in the server panel of Astroworld Hosting or minecrafthosting.cc and open the editor.

  2. Set the name and Discord link

    Open Site settings, fill in the Site name exactly as on your server lists and paste a Discord invite that never expires under Discord link.

  3. Check the address and status

    In most templates the first button on the home page copies your server address. The survival, skyblock and factions templates also have a status section that shows whether the server is online and how many players are on it.

  4. Fill in the rules and the FAQ

    Replace the example rules on the Rules page with your own, and answer the questions new players ask in the FAQ section.

  5. Add a countdown, if your template has one

    The Factions and Creative templates include a countdown section. Set its Date and time, in UTC, to your launch and write what should show under After the countdown.

  6. Publish a day early

    Press Publish at least a day before launch. After the automatic content check and a review by our team, usually within a few hours, the site is live and ready when players arrive.

Questions about launching a Minecraft server

What should I do before launching a Minecraft server?

Test backups and the server under load, pre-generate the world, set up permissions, finish spawn, write your rules and FAQ, prepare your Discord and website, and plan launch day with your staff.

How long does it take to prepare a Minecraft server launch?

Two to four weeks for most small and medium servers. Building spawn and testing plugins take the longest, so start with those.

What is the best day to launch a Minecraft server?

A Friday or Saturday, or the start of a school holiday, at an early evening hour in the time zone of your players. Avoid the week of a major Minecraft update.

Should I pre-generate the world before launch?

Yes. Generating new chunks while many players explore is one of the main causes of lag on a new server. A plugin such as Chunky can generate the area inside your world border ahead of time.

How many staff do I need on launch day?

At least one staff member online for every hour of the first two days, and more at the launch hour itself. Helpers who answer questions are as useful as moderators on day one.

What if something breaks on launch day?

Tell players straight away in Discord what is wrong and when you expect it fixed. If needed, restore the backup from the day before, and keep a list of reported bugs so nothing is forgotten.

More server website guides