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Game modes guide

Minecraft server game modes: 30 ideas and how to pick the right ones

The game modes you run decide who joins your Minecraft server and how long they stay. This guide explains what makes a mode work, gives 30 game mode ideas in five groups, shows which modes suit the number of players you have, covers how to put several modes behind one address, how to add a new mode without splitting your players, and how to describe each mode so players pick the right one.

The short answer

  • Start with two or three modes that fit your player count, and add more only when the ones you have stay busy.
  • Short rounds and solo modes work with few players; team minigames need enough people to fill a round.
  • Put modes behind one address with a lobby, and share ranks and cosmetics while inventories stay separate.
  • Describe each mode in one line that says what players do, not just its name.

Written and checked by the Astroworld team, last reviewed on .

A lit nether portal with only half of its obsidian frame built, glowing purple, on stone brick steps over netherrack and magma blocks with a chest beside it, in front of a forest under a blue sky
A portal in the lobby is the classic way to send players into a game mode. Each one leads to its own world. Image: Minecraft nether portal but in half.jpg from minecraft.wiki, CC BY-NC-SA 3.0.

What makes a good game mode for a Minecraft server

A game mode is the reason a player picks your server over the next one in the list. The best modes are easy to explain in one sentence, fun with the number of players you actually have, and able to run without a staff member standing next to them.

  • A clear goal: win the round, grow the island, reach the next rank.
  • Fun with the players you have now, not the players you hope to have.
  • Rounds or sessions that fit how long your players stay online.
  • Something to come back for, such as a leaderboard, a season or progress that is saved.
  • Rules that the plugins enforce, so staff do not have to referee every game.
  • Enough memory and processor on your machine for the mode at its busiest.

30 Minecraft server game mode ideas

The ideas below are grouped by the kind of player they attract. Most networks mix one long running mode, where players build up progress, with a few quick modes that fill the time in between.

Survival and building modes

  1. Survival SMP

    A shared world where players build, farm and trade together. It works from a handful of players, which is why so many servers start with it.

  2. Skyblock

    Each player starts on a small island in the void and grows it with farms and generators. Island levels make an easy leaderboard.

  3. OneBlock

    A single block that turns into new blocks and mobs every time it breaks. A quick twist on skyblock that explains itself in seconds.

  4. Towny

    Players found towns, keep them running with in-game money and join them into nations. It suits patient players who enjoy politics as much as building.

  5. Creative plots

    Every player gets a plot with all blocks unlocked. Pair it with a build contest each month so the plots keep filling up.

  6. Hardcore survival

    One life on a tougher world, with spectator mode after death until the season ends. The tension does the advertising for you.

PvP modes

  1. Bedwars

    Teams guard a bed on their own island and trade resources from generators for gear. Once a bed is broken, that team cannot respawn.

  2. Skywars

    Players spawn on separate sky islands with chests and fight until one is left. Rounds are short and need no teams.

  3. Survival games

    Players loot chests across a large map while a border closes in, and the last one alive wins. A round feels best with a dozen players or more.

  4. KitPvP

    Pick a kit, jump in and fight, with no waiting for a round to start. Good filler for players between other games.

  5. Duels

    One against one with the same kit for both players, often best of three. A ranking by wins keeps players coming back.

  6. Factions

    Teams claim land, build bases and raid each other, usually over a season that ends with a fresh map.

Minigames for groups

  1. Capture the flag

    Two teams try to carry the other team's flag back to their own base. It shines on themed maps and with friends in voice chat.

  2. Spleef

    Players break the floor out from under each other with shovels until one is still standing. Easy to build and easy to learn.

  3. TNT run

    The floor falls away just after players step on it, layer after layer. Whoever stays up longest wins.

  4. Build battle

    Players get a theme and a few minutes to build it, then vote on each other's work. A good choice for players who do not like PvP.

  5. Hide and seek

    Hiders disguise themselves as blocks while seekers search the map before time runs out. Popular with younger players.

  6. Murder mystery

    One player is secretly the murderer, one has a bow, and the rest try to survive. Short rounds that people play again and again.

Parkour and casual modes

  1. Parkour

    Jump courses with checkpoints and a timer. It needs no other players, and the best times give speedrunners something to chase.

  2. Dropper

    Players fall down a long shaft and steer past obstacles to land in water at the bottom. New levels are quick to build.

  3. Block party

    Players rush to the colour that is called before the rest of the floor vanishes. Fast rounds that suit big groups.

  4. Deathrun

    One player sets off traps while the others race through a course to reach the finish.

  5. Boat and horse races

    Tracks over ice or open land with laps and a finish line. A relaxed mode that also works well as an event.

  6. Mob arena

    Players fight waves of mobs together, and each wave is stronger than the last. Co-op instead of PvP, so friends play on the same side.

Long running and hardcore modes

  1. Prison

    Players mine to earn money and rank up through a ladder of mines. A strong fit for players who like steady progress.

  2. Lifesteal

    Killing a player takes one of their hearts and dying costs one of yours. Simple rules with a lot of tension on a survival map.

  3. Anarchy

    No gameplay rules beyond what keeps the server running. It draws a very specific crowd, so keep it apart from your other modes.

  4. UHC

    Ultra hardcore: health does not regenerate naturally, there is one life, and the border shrinks towards the centre. Best run as a weekly event.

  5. Manhunt

    One player tries to beat the ender dragon while the others hunt them down. Great for friend groups and small events.

  6. Earth map

    A scaled copy of the real world where players claim countries and build nations. The map is huge, so plan for plenty of disk space.

A pirate themed battle arena around a sandy cove, with a skull carved into a mountain, waterfalls, wooden walkways on posts, huts on stilts, a black and white flag and red crosses marked in the sand
A pirate cove built for a round of PvP. A strong theme makes a game mode easy to recognise from a single screenshot. Image: Battle mini game map legacy edition.png from minecraft.wiki, CC BY-NC-SA 3.0.

Which game modes suit your player count

Look at how many players are online at your busiest hour, not your record. A mode that needs sixteen players for a round is dead on a server with eight, however good it is.

Game modes that work at each number of players online
Players online at peakModes that workWhy
Fewer than 10Survival SMP, creative plots, parkour, mob arenaFun alone or in small groups, with no queue to fill
10 to 30Skyblock, KitPvP, duels, build battleShort or solo rounds start without waiting for a full lobby
30 to 100Bedwars, skywars, survival games, murder mysteryEnough players to fill several rounds at the same time
More than 100Factions, prison, lifesteal and several minigames side by sideBig maps and many rounds at once all stay busy

When a minigame queue is often empty, merge it into a rotation with similar games instead of closing it straight away. One queue that picks between spleef, TNT run and block party fills much faster than three separate ones.

How to plan a Minecraft network with several game modes

A network puts several game modes behind one address. Players land in a lobby, pick a mode through a portal, an NPC or a menu, and move between modes without typing a new address. Start small: a lobby and two or three modes are plenty for a new network.

One address, several servers

The usual setup is one server per mode with a proxy in front of them. On Astroworld Hosting and minecrafthosting.cc, the Server network card in the panel does this for you: it puts two or more of your Paper or Purpur servers behind one address, players switch with /server, and every address you had before keeps working.

For NPCs in the lobby that send players to a mode, Citizens is a common choice, and TAB handles the player list and name tags, so they look the same in each mode.

One server with several worlds

A small network can also run on a single server with a separate world per mode, using Multiverse-Core. It is simpler to set up, but all modes share one machine's memory, and a crash or a restart takes every mode down at once.

What to share between modes and what to keep apart

What a Minecraft network usually shares across game modes
DataShared or separateWhy
Ranks and permissionsSharedA rank bought once should work in all modes
Cosmetics, tags and chat coloursSharedThey carry no power, so they cannot break the balance of a mode
BansSharedA cheater banned in one mode should not move on to the next
Friends and partiesSharedGroups want to move between games together
Inventories and itemsSeparateGear from one mode would ruin the balance of another
Money and progressSeparateEach mode has its own economy and its own pace
LeaderboardsSeparateA bedwars win and a skyblock island level cannot be compared

Shared ranks need one permissions database for all servers. The LuckPerms tutorial shows how permissions and groups work, and the ranks guide covers which perks are safe to carry across modes.

How to add a new game mode without splitting your players

Every new mode takes players away from the modes you already have. That is fine when those modes are full, and a problem when they are not. Before you build, check that your busiest mode has a queue and that staff have time to look after one more.

  1. Ask players which mode they want next, and give them two or three options to choose from.
  2. Build it on a test server and run a beta weekend with a small group.
  3. Fix what the beta players found, then pick a launch date.
  4. Announce it with a short trailer or screenshots, and a line in your MOTD.
  5. Launch with an event, such as a tournament on the first evening.
  6. Post patch notes for the new mode and anything that changed in the lobby.
  7. After a month, compare the players in the new mode with the other modes, and decide whether to keep it, change it or fold it into a rotation.

A launch event gives the new mode a busy first night, which matters more than any feature. The event ideas guide has tournaments and contests that fit most PvP and building modes, and competitive modes with a ranking can follow the rhythm in the season reset guide.

How to describe your game modes to players

A mode name only helps players who already know it. A new player sees Bedwars or Lifesteal and has no idea what to expect. Give each mode one line that says what the player does and what makes your version different.

A vague game mode description next to a clear one
VagueClear
SkyblockGrow your island from one tree, and race other islands for the top level each season.
Bedwars with custom featuresTeams of four protect their bed and break the others, with new maps every month.
Survival, but betterSurvival with land claims, a player market and no pay to win.
MinigamesSpleef, TNT run and block party in one queue, with a new round every few minutes.
LifestealEvery kill steals a heart and every death costs one. Lose them all and you sit out until the next season.

Use the same lines on server lists, in your lobby and on your website, so a player who read about a mode finds it again when they join. The server description guide has more examples per game mode.

How to list your game modes on your server website

The Network template in the website builder shows your game modes as cards, on the home page and on its own Games page, with live player counts when your servers form a network. This is how you fill them in.

  1. Open the Games page

    Go to Website in the server panel of Astroworld Hosting or minecrafthosting.cc, open the editor of a site that uses the Network template and switch to the Games page.

  2. Fill in each mode

    Click the game modes section below Everything on the network. For each mode, fill in the Name, one line of Text, and pick an Icon such as Bed, Sword, Floating island or TNT. Use Add mode for more, up to 8 in total.

  3. Mark what is new

    Type a short word in Tag, like New or Popular, to put it on the card. Leave it empty on the others, so the tag still stands out.

  4. Show who is playing

    Turn on Show how many players are in each mode, then pick the matching World behind your address for each mode. The counts work when your server is a network with several worlds behind one address.

  5. Match the home page

    On the home page, update the section Pick a game and jump in with the same modes, and change the Number next to Game modes in the numbers section to how many you really run.

  6. Publish the changes

    Press Publish. Our team checks every change before it goes live, so publish before you announce a new mode.

Questions about Minecraft server game modes

What are the best known Minecraft server game modes?

Survival and SMP, skyblock, bedwars, skywars, factions, prison, KitPvP and creative plots are the modes most players already know, so they need the least explaining. Minigames like spleef, build battle and murder mystery are popular as quick rounds between them.

How many game modes should a new Minecraft network start with?

Two or three, plus a lobby. Add another mode only when the ones you have stay busy at peak times, because each new mode spreads the same players thinner.

Do I need a separate server for each game mode?

Not always. A small network can run several modes as separate worlds on one server. Larger networks usually give each mode its own server behind a proxy, so a crash or restart in one mode does not stop the others.

Can players keep their rank in every game mode?

Yes, if all servers use the same permissions database. Ranks and cosmetics are normally shared across the network, while inventories, money and progress stay in their own mode.

Which game modes work with only a few players?

Survival SMP, creative plots, parkour, skyblock and co-op modes like a mob arena. They are fun alone or in small groups and never leave a player waiting for a round to fill.

How do players switch between game modes?

On a network, players pick a mode in the lobby through a portal, an NPC or a menu, or type /server followed by the server name. On a single server with several worlds, portals or commands move them between worlds.

More server website guides