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Factions server guide

Minecraft factions server: how claims, power and raids work, and how to run one

On a factions server players form groups, claim land, build bases and raid each other. Few game modes create as many stories, and few fall apart as quickly when the rules are unclear. This guide explains how claims and power work, the ways to set up raiding, how big factions should be, how to plan the map and spawn, how the economy works, how to deal with cheating and alt accounts, why factions servers run in seasons and how to keep small factions playing.

The short answer

  • Factions claim land with their power, and raids happen when a faction cannot hold what it claimed or when the rules open a raid window.
  • Limit faction size and alliances, so the biggest group cannot own the map in the first week.
  • Keep spawn a safe zone and give new players a way to find a faction.
  • Run the server in seasons with a fresh map, because a factions map ends once one faction has clearly won.

Written and checked by the Astroworld team, last reviewed on .

A huge ruined fortress of dark blackstone bricks in the Nether, with a crumbling bridge, a glowing patch in its wall and lava far below under a red netherrack ceiling
Bastions are the fortresses of the Nether: thick walls, few ways in and something worth stealing inside. A good factions base is built on the same idea. Image: Bastion Remnant Vibrant Visuals.png from minecraft.wiki, CC BY-NC-SA 3.0.

How a Minecraft factions server works

Factions is not built into Minecraft. A plugin adds it, and most factions plugins work in roughly the same way, with commands that start with /f.

  1. A player creates a faction, often with /f create, and invites friends.
  2. The faction claims chunks of land. Inside a claim, outsiders cannot build, break blocks or open chests.
  3. Every member adds power to the faction, and a faction can only hold as many chunks as its power allows.
  4. Dying costs power, which slowly comes back over time.
  5. When a faction holds more land than its power covers, other factions can claim that land away, and the base inside is open to a raid.

FactionsUUID and SaberFactions are the most common factions plugins and both use this system. If you want towns and nations with less raiding, Towny is the usual alternative.

Choose how raiding works

Raiding is the heart of factions, and the rules around it decide who enjoys your server. Open raiding rewards the players who are online the most, while strict raid times give smaller factions and players with jobs a fair chance. Pick one model, write it down and put it at the top of your rules.

Ways to set up raiding on a factions server
ModelHow it worksGood for
Open raidingAny base can be raided at any time once it is raidable or its walls are brokenHardcore servers with a very active player base
Grace periodNo raiding and no TNT in the first days of a new mapAny factions map, so new factions have time to build
Raid windowsRaiding is only allowed at set times, such as weekend eveningsServers with players in different time zones
Raid weekClaims are safe for most of the season and can be broken in the final weekSeasonal servers that want a big finale
Peaceful factionsA faction opts out of raids and PvP and cannot raid others eitherPlayers who mainly want to build and trade

TNT and cannons

On most factions servers, bases are broken open with TNT, often fired from cannons built out of redstone and water. Obsidian survives normal explosions and TNT that explodes in water does not break blocks, so defenders and attackers both learn these tricks quickly. Decide whether cannons are allowed and set a limit on how much TNT can be lit in one area, because large cannons can lag the whole server.

Say what happens after a raid

Write down whether raiders may keep everything they take, whether a raided base can be rebuilt in the same place and whether staff restore anything after a raid. The usual answer is no restores for a fair raid, and a restore only when a rule was broken. Make a backup of the world before each raid week, so a restore is possible when you need one.

Faction size and alliances

Without a limit, the biggest faction grows until nobody else can compete, and then the server empties. A member limit and a cap on allies keep the map contested. Scale both to how many players are online on a normal evening.

Example faction limits by server size
Players online in the eveningMembers per factionAllies per faction
Up to 305 to 8None, only truces
30 to 10010 to 15One ally
100 to 30015 to 25One or two allies
More than 30025 to 30Two allies at most

Ban hidden alliances in your rules, such as two factions that never raid each other and share a base. They are hard to prove, so ask players to report them with screenshots and judge the pattern, not a single moment.

The map, spawn and safe zones

A factions map needs enough room to hide a base but not so much that factions never meet. Set a world border that fits your player count, generate the world before launch so exploring does not lag, and plan the areas that nobody can claim.

  • Make spawn a safe zone where PvP is off and nobody can claim, so new players can arrive and look around.
  • Put a war zone around spawn or around special areas, where PvP is on but claiming is not.
  • Add outposts in the war zone that give the faction holding them a reward, such as extra money for as long as they keep it.
  • Protect spawn builds with WorldGuard, so nobody can break the area even during raid week.
A walled harbour town beside the sea, with stone walls and towers, a large wooden hall, a church, houses and long wooden docks reaching out into the water
A walled town with towers and a harbour. On a factions server walls are only the start: players also have to think about how attackers will try to get in. Image: Fortified Base.png from minecraft.wiki, CC BY-NC-SA 3.0.

Pre-generating the map is part of the launch checklist, and an outpost or king of the hill fight works well as a weekly event, as the event ideas guide explains.

The factions economy

Money on a factions server buys the things that win fights: TNT, gear, spawners and the blocks for walls. Players earn it from farms, mob grinders and selling what they gather, often into a faction bank that the whole group spends from.

  • Make farms and grinders the main source of money, so factions have something to protect.
  • Sell items that matter in fights, such as TNT or spawners, at prices that take real effort.
  • Rank factions by value or power on a leaderboard, so there is a clear goal besides raiding.
  • Watch for money that comes in too fast, because rich factions can buy their way through any wall.

The economy guide shows how a factions economy differs from other game modes, and the ranks guide explains why paid ranks on a PvP server have to stay cosmetic.

Stop cheating, x-ray and alt accounts

Factions is competitive, which makes it the game mode where cheating pays off most. Hacked clients, x-ray and extra accounts in fights ruin a season faster than anything else, so set up protection before the map opens.

  • Turn on the anti-xray setting of Paper, which hides ores that players cannot see from the outside.
  • Use an anti-cheat plugin and check its alerts before you act on them.
  • Log block changes with CoreProtect, so you can see who broke into a base and when.
  • Ban extra accounts in fights and in faction power, and check players who always join with the same second account.
  • Give banned players a fair way to appeal, as the ban appeal guide explains.

Staff and factions

Players watch staff closely on a factions server. The simplest rule is that staff do not join factions at all. If they do play, they never use staff tools such as vanish or spectator mode for their own faction, and another member of staff handles any report about their faction. The staff guidelines in the staff roles guide cover this in more detail.

Seasons and the map reset

Every factions map ends the same way: one or two factions pull ahead, the others stop logging in and the map goes quiet. Seasons turn that into a planned finale. Each season runs on a fresh map, ends with final standings and gives the top factions a reward that carries over.

A huge crowd of pillagers and ravagers swarming over a rocky slope of stone and coarse dirt during a raid, seen from above
A raid is chaos for a few minutes and the story of the week afterwards. Clear rules on when raids are allowed keep that chaos fun for both sides. Image: Pillagers in a raid.png from minecraft.wiki, CC BY-NC-SA 3.0.
  1. Announce the length of the season and the date of the reset on day one.
  2. Open with a grace period, then normal play, then a raid week or a final event.
  3. Take the final standings at a fixed time and post them the same day.
  4. Reward the top factions with titles or cosmetics, never with gear for the next map.
  5. Start the next season within a few days, while players are still talking about the last one.

The season reset guide compares season lengths by game mode and lists what to wipe and what to keep.

Keep new and small factions playing

A factions server lives on its middle: the dozens of small factions that will never win but keep the map busy. When they quit, the big factions have nobody left to raid and leave too.

  • Open a recruitment channel on Discord where factions post openings and solo players look for a group. The Discord setup guide shows where it fits.
  • Give new factions a few days of protection after they are created.
  • Hold events that small factions can win, such as a build contest for the best base or a fishing contest.
  • Cap how much one faction can win from outposts and events in a week.
  • Add a rule against spawn killing and against raiding the same small faction over and over.

Write these into your rules so staff can enforce them the same way each time.

How to update your website for a new factions season

The Factions template in the website builder opens with a hero section: a label, a big heading, a description and two buttons. It is the first thing visitors see, so change it at the start of each season. The countdown and the final standings are covered in the season reset steps.

  1. Open the home page in the editor

    Go to Website in the server panel of Astroworld Hosting or minecrafthosting.cc and open the editor on the home page.

  2. Change the Label

    Click the hero and set the Label to the season, such as Season 4 is live. The dot next to it turns red when your server is offline.

  3. Write what is new

    Put the biggest change in the Heading, such as a new map or a raid week, and the start date or the rules that changed in the Description.

  4. Check the buttons

    Under Buttons, keep Copy server address as the Action of the first button and Go to a page with the Season page for the second. Change the Primary label and Secondary label if you like.

  5. Show the address

    Keep Show the server address under the buttons switched on, so players can read the address on a phone before they open Minecraft.

  6. Publish before the map opens

    Press Publish. Our team checks every change before it goes live, so publish a day before the new season starts.

Questions about Minecraft factions servers

What is a factions server in Minecraft?

A game mode where players form groups called factions, claim land, build bases and raid other factions. A plugin adds the claims, the power system and the /f commands.

How does power work on a factions server?

Each member adds power to their faction, and a faction can claim as many chunks as its power allows. Dying costs power. When a faction holds more land than its power covers, other factions can claim that land away and raid the base.

What is the best factions plugin?

FactionsUUID and SaberFactions are the most common, and both use the familiar /f commands. Towny is the usual choice for servers that want towns and nations with less raiding.

How big should factions be?

Small enough that no single faction can hold the map. Scale the member limit to how many players are online, for example 10 to 15 members on a server with 30 to 100 players in the evening, and cap how many allies a faction can have.

How long should a factions map last?

Most maps last a few weeks to a few months. Once one faction has clearly won, start a new season on a fresh map and reward the top factions from the old one.

How do I stop x-ray on a factions server?

Turn on the anti-xray setting in Paper, use an anti-cheat plugin and check suspicious mining with CoreProtect before you ban anyone.

More server website guides